cliquez sur Parametres
voici maintenant la configuration qu'il faut suivre
Buffer Rendering
Explaining quickly: You can have the actual graphics of the PSP, with more brightness, contrast and other effects. Also you can change the resolution of emulation.
Recommended more for PC, because it uses more hardware. There are instances of games that only work with this option enabled.
Non-Buffer Rendering
It was created to be a speed hack. This option disables most graphic effects (shaders) heavier games, to ensure faster. Graphs can be darker and less effects (simpler). This option ensures a lot of speed, depending on the game.
Recommended for Android devices, it ensures more speed than the above option.
Read Framebuffer to Memory CPU or GPU
These options are pretty much the same thing Buffer Rendering, it only uses the CPU / GPU (depending on which option you choose) to make reading the framebuffer's. Then depends on each GPU / CPU, while more powerful, the better.
Optional
The option Frameskipping everyone knows for sure, so do not even need to explain. But let's talk about the other options in Framerate Control
Prevent FPS from exceeding 60
This option forces the emulator to no more than 60 FPS, because the God of War exceeds 60 FPS which can reduce the emulation speed (FPS of this emulator has nothing to do with the emulation speed. Few emulators represent the speed emulation as FPS, but in PPSSPP is "%" [percent]).
Recommend to God of War players
Alternative Speed
This option is not as necessary as it controls the speed limit of the speed mode alternative (which can only be chosen if you map a button on the joystick to do that). So do not worry about it.
Optional
Let's talk about the sub-menu Features:
Postprocessing Shaders
This option is very cool, lets you add effects to graphics. You can take a look at this thread.
Optional (not recommended to decrease performance). This option only adds effects to graphics, does not improve the performance, on the contrary, decreases.
Streeth to Display
This option makes the image fit to the screen, because may be left some space on your screen, the resolution of the games sometimes be different, even if it is enlarged.
Optional
Mipmapping
Well, this option simply removes some effects to the simple graphics makes them lighter.
Optional
Buffer Rendering
Explaining quickly: You can have the actual graphics of the PSP, with more brightness, contrast and other effects. Also you can change the resolution of emulation.
Recommended more for PC, because it uses more hardware. There are instances of games that only work with this option enabled.
Non-Buffer Rendering
It was created to be a speed hack. This option disables most graphic effects (shaders) heavier games, to ensure faster. Graphs can be darker and less effects (simpler). This option ensures a lot of speed, depending on the game.
Recommended for Android devices, it ensures more speed than the above option.
Read Framebuffer to Memory CPU or GPU
These options are pretty much the same thing Buffer Rendering, it only uses the CPU / GPU (depending on which option you choose) to make reading the framebuffer's. Then depends on each GPU / CPU, while more powerful, the better.
Optional
The option Frameskipping everyone knows for sure, so do not even need to explain. But let's talk about the other options in Framerate Control
Prevent FPS from exceeding 60
This option forces the emulator to no more than 60 FPS, because the God of War exceeds 60 FPS which can reduce the emulation speed (FPS of this emulator has nothing to do with the emulation speed. Few emulators represent the speed emulation as FPS, but in PPSSPP is "%" [percent]).
Recommend to God of War players
Alternative Speed
This option is not as necessary as it controls the speed limit of the speed mode alternative (which can only be chosen if you map a button on the joystick to do that). So do not worry about it.
Optional
Let's talk about the sub-menu Features:
Postprocessing Shaders
This option is very cool, lets you add effects to graphics. You can take a look at this thread.
Optional (not recommended to decrease performance). This option only adds effects to graphics, does not improve the performance, on the contrary, decreases.
Streeth to Display
This option makes the image fit to the screen, because may be left some space on your screen, the resolution of the games sometimes be different, even if it is enlarged.
Optional
Rendering Resolution
You can change the resolution of Buffer Rendering. If you select 1x PSP will run at the native resolution of the PSP, PSP 2x if you choose, will run twice the actual resolution of the PSP, and so on. And if you choose Auto (1:1), will run in the native resolution of your device.
Recommended leave 1x PSP on Android, it is the resolution, and require less performance. But if you want a better picture, you can increase but can reduce performance.
Note: Only works with Buffer Rendering.
VSync
Some should know what it's for, I did not know, but from what I could find, this option avoids some defects to move the character. Of course use more performance.
Not recommended. Only for those who want a better look.
Hardware Transform
Uses the hardware (GPU) to make T & L (Transform and Lighting) instead of the software (when disabled). Of course, it will be much faster when activated.
Super Recommended. Uses hardware instead of software, ensures great speed.
Software Skinning
Well, I sought an explanation for this option, I found, but did not quite understand. But as far as I could understand, the emulator will make a drawing of some triangles by software instead of GPU (hardware), it would take much more time, say it is a more advanced technique. (I hope someone here can explain better)
Recommeded because it gives more speed in some games, like Tekken 6.
Vertex Cache
Well, say it can cause an improvement in speed, but may cause problems in geometry. Developers are working.
Optional. Some recommend enable, disable others. The choice is yours.
Low quality spline / bezier curves (speed up)
For my tests, it removes some of the graphic details to ensure speed. Can cause deformations graphic.
Optional. Recommended for those who want more performance and not worry about the graphics quality.
Now the Texture Filtering options
Texture Scaling
Well, it's an option that improves some texture detail, how to highlight the lighter spots and darker, and correct imperfections in the design, such as textures evil jagged pixelatedNot recommended. Only slightly more powerful hardware.
Anistropic Filtering: When a surface has the characteristic property that is not the same in all directions (for example, wood fibers, tire marks on a track), anisotropic filtering can be used to standardize these effects only in one direction, without diminishing the detail of the separations. The difference of this method of filtering with respect to bilinear filtering / trilinear is quite noticeable and almost always accompanied by a drop in performance. (Source: http://forum.valinor.com.br/showthread.php?t=44583).
Not Recommended. Only slightly more powerful hardware.
Texture Fiter: It is an optimization for 2D graphics, lyrics menu, HUD. This option removes the pixelation, or we can also call imperfections. This also greatly improves 2D games. Did not improve performance.
Recommended.
Now let's go for the hacks. Use it only if you really need performance gain, because it can cause bugs that may hinder the gameplay in some games.
I searched about these options, but I found few thing about. English also isn't my native language and I don't know much about this language, then I don't understand some words, and it's hard to me know what the hacks do. Anyway, I also don't understand anything about programing. Please, someone help with the explaination of hacks.
Timer Hack:Is an option to "hack" the emulation timer and leaves fast, even if you're not emulating at 100% of the speed. It can cause some bugs, such as crashes contained in the GTA games.
Disable alpha test (PowerVR speedup):Helps somewhat in speed gain , but it will be even more efficient PowerVR GPUs.
Aways delph write:This option takes some heavier graphic details, this will leave the game faster.
The Texture coord speedhack(speed up): ??? (I really have no idea, maybe someone explain it)
Recommended only for person with extremally speed problems, because it may cause visual bugs
The options below the Overlay informations are just things that are displayed on the screen. Such:
Show FPS Counter
You can select whether the FPS will be displayed. You can choose from FPS, Speed and Both. I use both, which shows FPS, (the real game speed - most PSP games doesn't arrives at most 30 FPS, like PS3 and Xbox 360 games) and Speed, which is the emulation speed.
Optional.
Show Debug Statistics
Will interest only developers and curious people. The information will be displayed on the gameplay and hinder the gameplay.
Not recommended
Below we have the option Software Rendering (experimental). This option renders by the software, it will help people with very weak GPUs that cause visual bugs or crashes the emulator (on PC). But this feature is much slower.
Recommended for weak GPUs (such Intel GMA x3100 with the latest drivers that supports OpenGL ES 2.0).
Audio
The audio is the most easy option to setting up.
retrouvez cette video ici :https://www.youtube.com/watch?v=WEYUffXWjD8
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